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GTA 6’s male and female protagonists are reportedly Hispanic

GTA 6’s male and female protagonists are reportedly Hispanic:

In a new Bloomberg report about how Rockstar Games is changing. a lot of new information. About Grand Theft Auto 6 (GTA 6) was also revealed. GTA 6 is the next game in the popular, long-running open-world crime game series. The most important details are about the game’s two main characters. One of them is said to be a Latina woman. And the story is said to be inspired by Bonnie and Clyde. Since Grand Theft Auto 2, there hasn’t been a game with a female lead (1997).

GTA 6's male and female protagonists are reportedly Hispanic
GTA 6’s male and female protagonists are reportedly Hispanic

Details about how the studio’s culture is changing,

which was once called “frat boy” and included “trips to strip clubs” and other things, come with reports that Rockstar Games is trying to change its style of humor. So it doesn’t make fun of people who are different and rely on crude stereotypes. The show, which is meant to be a satire of American society, has been criticized. In the past for “punching down” and making jokes about transgender and homeless people, for example.

The report also confirms that GTA 6 will take place in Vice City, a made-up version of Miami. That was the setting for the popular Grand Theft Auto: Vice City game (2002). Vice City was set in the 1980s, and the story was based on Scarface by Brian De Palma.

The report also says that GTA 6 will have the most indoor locations of the series. Which has mostly been about outdoor activities up until now.

The Bloomberg report also says that the original plan for GTA 6 was much bigger and included several locations in both North and South America. However, this was changed to keep development goals realistic, especially in the wake of the problems caused by the COVID pandemic and the company’s serious efforts to create a better working culture.

In 2018, New York Magazine interviewed Rockstar’s Dan Houser.

In 2018, an interview with Rockstar co-founder Dan Houser in New York Magazine revealed that people on the Red Dead Redemption 2 development team worked several 100-hour weeks. Hauser was attempting to make the American Western adventure sound important.

Even though Hauser tried to take back what he said and say that those working conditions only applied to a small group of senior staff, many current and former Rockstar employees spoke out in the interview, which is likely to have led to an internal reckoning at the company.

Because of these revelations, more people became aware of similar working conditions at other game development. Studios and became more interested in unionizing the industry.

Some of the changes that have been made at Rockstar Games include hiring more producers to cut down on overtime; turning temporary contractors into full-time workers; getting rid of abusive employees; adding mental health leave and other leave benefits; and making the workplace more flexible.

Bloomberg says that:

The new, healthier work environment at Rockstar and the need to work from home. Because of the pandemic have slowed down the development of the game a bit. Jason Schreier says that developers told him that GTA 6 has been in the works since 2014. And probably won’t be ready until at least 2024.

There are rumors that Rockstar will keep working on GTA 6 after it comes out, adding new missions and cities. Given the huge and ongoing success of Grand Theft Auto Online. Which has kept Grand Theft Auto 5 at the top of the sales charts in several countries even though it came out in 2013. It’s not surprising that there will be support for the game after its release.

But it is important to note that the company did not have the same success with Red Dead Redemption 2, despite trying to do so.

If Bloomberg’s report is true, it’s a good thing to hear. If one of the biggest and most successful studios in the video game industry can change a toxic and unhealthy work culture, then others can do the same. Making great video games doesn’t have to hurt the health of the people who make them.